The world is just as wide and interesting outside The City, and many great adventurers emmigrate from elsewhere. The closest to home lies just outside the city walls, in the Outlands, but across the sea there are many more countries and continents with their own unique landscapes, cultures, peoples, and gods.
Described here are just a few of these regions, with links to their pages.
The Outlands | The vast, untamed wilderness outside the City's walls. The terrain is wide and varied, ranging from towering mountain peaks to wide, open grasslands, and dense forests. The Outlands are populated by clans of wandering nomads, each dedicated to a different hero-god of their pantheon. However, what draws adventurers to the Outlands most are the many ruins scattered across the land, each a reminder of the seeming impossibility of trying to settle here permanently. |
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The Ilexi Forest | A heavily wooded region, made up of small villages and a few larger cities, all built in harmony with the forest surrounding them. The people here place great importance in nature, and living peacefully within its systems. Here, the gods are depicted as animal spirits, their stories forming fables and fairytales in The Celestial Grove. |
Xix-Karil | A subterranean region of the underdark consisting of a few smaller nations, all adapted to life below the surface. The inhabitants here range from drow and pallid elves, to myconids of the great mushroom forests, to insectoid bugfolk people with sprawling burrows dug into the walls of the underdark's caves. For the most part, they reach the ocean through a singular port town in a cave, just at the precipice of the surface near the Ilexi woods. Here, the gods are each symbolised by a different bug, representing the different roles they play in survival below the surface. |
Tey Rin | A very traditional, feudal kingdom, that values order and nobility above all. Much of their culture is dominated by commerce and militarism, looking to expand their influence in a changing world. There's a complex political web of alliances and rivalries between its barons, who all serve under one central monarch. Their Pantheon is represented as a noble house, the different gods fulfilling different roles in its running. |
Luxe | A continent who's culture centres around one thing: spectacular, seasonal festivals of music, theatre and performance, ostentatious grand carnivals in celebration of the passing year and their patron deity, Dionysus. Their Pantheon is The Divine Circus - travelling troupe of carnival performers, each playing a different roll in the show. |
The Elemental Shatters | A continent fractured by elemental influences, with giant crystal shards pushing through from the 4 elemental planes, radiating elemental magic into the people, landscape, and wildlife of the shatters. The continent is not only shattered physically but also politically, being made up of many small kingdoms, divided by which element they allign themselves with. The gods here take the form of powerful, elemental forces of nature, usually grouped into smaller Pantheons of Earth, Air, Water, and Fire gods. |
Mesopelaga | An underwater region centering on the ruins of a sunken city. The Pantheon here is heavily tied to different groups and tribes, their symbols being different forms of aquatic life. |